//
// Almonaster.dll:  a component of Almonaster
// Copyright (c) 1998 Max Attar Feingold (maf6@cornell.edu)
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.

// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

#include "GameEngine.h"

int GameEngine::WriteAvailability()
{
    int iErrCode = global.TlsOpenConnection();
    RETURN_ON_ERROR(iErrCode);

    iErrCode = CacheSystemAvailability();
    if (iErrCode == OK)
    {
        UTCTime tNow;
        Time::GetTime(&tNow);
        iErrCode = t_pCache->WriteData(SYSTEM_AVAILABILITY, SystemAvailability::LastAvailableTime, tNow);
        if (iErrCode == OK)
        {
            iErrCode = global.TlsCommitTransaction();
        }
    }
    global.TlsCloseConnection();

    RETURN_ON_ERROR(iErrCode);
    return iErrCode;
}